She is a textbook example of style over substance, having an appearance that entices the viewer but doesn't deliver anything afterwards.
![watch dogs 2 character creation watch dogs 2 character creation](https://i.ytimg.com/vi/TGqPSUsKXGc/maxresdefault.jpg)
This is all good, it's just that Clara literally never explains her crazy attire, nor how or when she got her expert hacking skills. She too, has an interesting premise, with her having a pretty cool accent and possessing a unique wardrobe, all decked out with tattoos and whatnot. The character Aiden interacts with the most, Clara, gets absolutely nothing in terms of development or progression. This extends to the fellow protagonists as well as. Apart from a few snippets of dialogue that are much too vague to comprehend, you get diddly squat of this guy's past, as well as any other dimensions this character could have, leaving Lucky Quinn just your average villain instead of an antagonist truly memorable. You would think they would elaborate on how he became so powerful right? Maybe through giving us some back story in his younger days? Wrong. That premise alone is already intriguing enough, and throughout the game you are always aware that he's really calling the shots behind all the evil you combat. He is extremely elderly and fragile looking, yet he is THE definitive mob boss in Chicago, having an iron grip on the whole city. This horrid person had my curiosity from the first time I layed my eyes on him in Watch Dogs.
![watch dogs 2 character creation watch dogs 2 character creation](https://www.allkeyshop.com/blog/wp-content/uploads/watch-dogs-legion-800x500-2.jpg)
Take illustrious Chicago club owner Lucky Quinn for instance. Perhaps what really sets the characters in the story back is that they are always given a backseat to explaining their intentions or why they are even doing their actions in the first place. Why should I kill these people if I don't even know what goal is? Examples like that really sour the Watch Dogs experience as a whole. These obvious gaps in character development can lead to conflicting interests with players. This actually makes the situation worse however, as giving out a slither of backstory only further wets the player's appetite, making them want more, instead of they had simply went with nothing.
![watch dogs 2 character creation watch dogs 2 character creation](https://i.ytimg.com/vi/0Hc1bgyOFOA/maxresdefault.jpg)
These characters often only serve as a means to progress the story arch at hand, only giving out a hint of characterization when necessary to show that they aren't as dull as robots. It does take a turn for the worst though when you do try to dive into the other characters inhabiting Aiden's world. Granted, our anti-hero is fleshed out enough, with a sufficient back story and conflicting morality decisions allowing the player to become immersed in his escapades. Watch Dogs is a narrative-based experience, a tale that is dependent on all of the people that surround the protagonist Aiden Pierce. No game is without its shortcomings however, and Watch Dogs is no exception.Īll though the title is getting its fair amount of criticism for horrendous performance on the PC, lackluster multiplayer, and overall little innovation, there has been one major con that has seemingly alluded people and deserves to be spotlighted, the characters.